Jul 08, 2009, 05:58 PM // 17:58
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Linsey has already asked for outdated builds.
There is a wiki project about that.
I'll just wait for the change.
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Jul 08, 2009, 07:32 PM // 19:32
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#22
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by beagle warrior
i was using sabway and a couple henchies, it is that simple
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WTF does sabway have to do with being in Junu.. Forget it. Apparently literacy is too much to expect.
Quote:
Originally Posted by MithranArkanere
Linsey has already asked for outdated builds.
There is a wiki project about that.
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That I was not aware of. I'll try to find it (I'm assuming the official wiki)
Ah, good. It's already there. Mod can close/delete. I'll just hope they fix it.
Last edited by Targren; Jul 08, 2009 at 07:50 PM // 19:50..
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Jul 08, 2009, 07:42 PM // 19:42
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#23
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Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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Quote:
Originally Posted by Targren
When hero/Henching, it's not that simple.
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im saying that i was using heros and henchmen, and if your in a junundu its even easier
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Jul 08, 2009, 07:58 PM // 19:58
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#24
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Targren
Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
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You have 3,000 health and almost every skill deals a few hundred points of damage. You have two KD skills, one that only costs 4 adrenaline. You have a party wide full health res, 8 copies of it in fact. I'm not sure what the issue is with not being able to kill them while in wurm form.
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Jul 08, 2009, 09:46 PM // 21:46
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#25
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Plain simple , read what arkantos said. While inside the wurm is even easier to spike 1 , wait for another to res him ( if theres another cavalier ) , repeat step 1 , kill the remainin cavalier and kill the ass of the healer ofc .
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Jul 08, 2009, 09:52 PM // 21:52
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#26
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Forge Runner
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Quote:
Originally Posted by Arkantos
You mean, hard mode is actually challenging in the desolation now?
Good. Don't change a thing.
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This.
We have biggass junundu worm things that practically god modes us.
Leave it challenging
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Jul 08, 2009, 09:59 PM // 21:59
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#27
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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you have to Spike in PvE! Oh Noes
Glad to See Anet actuly made something in PvE Hard for a Change
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Jul 08, 2009, 10:35 PM // 22:35
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#28
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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1) Keep it, or remove one of their rezes. Even for a 'challange' there's no reason that an enemy should have two rezes
2) Increase the recharge by a crapload. a party wide, instant rez should have a recharge time of AT LEAST 45-60.
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Jul 08, 2009, 11:14 PM // 23:14
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#29
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Academy Page
Join Date: Jul 2006
Guild: The Boat Crew [boat]
Profession: W/
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Its perfectly fine how it is.
I rolled through all of desolation after this buff in just 2 afternoons. Only once or twice did this skill cause even a slight annoyance. Most of the time i didn't even notice the difference, but thats probably due to the fact i have the intelligence to target the enemies that have a res first.
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Jul 09, 2009, 01:37 AM // 01:37
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#30
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Darkstar The Legend
but thats probably due to the fact i have the intelligence to target the enemies that have a res first.
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I find that difficult to believe, given the lack of reading comprehension. I already said I was calling the cavalier as targets, and explained what happened.
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Jul 09, 2009, 03:30 AM // 03:30
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#31
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Frost Gate Guardian
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I think signet of return should be removed from the cavalier that's all.
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Jul 09, 2009, 07:11 AM // 07:11
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#32
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Forge Runner
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/notsigned
Sorry, I really favor this skill as is... please don't change it...
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Jul 17, 2009, 04:26 AM // 04:26
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#33
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Some people are severely missing the OP's point (or at least mine ;o). The fact is, the desolation is an utter, boring piece of crap that should never have made it in release. 90% of the time, you are stuck in worms, where you basically C-space then BRB for 5 minutes.
The only thing that WSR! buff has done is force people to C-space then go BRB for 10 minutes. It's still an utter, boring piece of crap with no variation, danger of losing, or strategy possible. Not only that, but worms lag lower end machines straight to hell.
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Jul 17, 2009, 04:36 AM // 04:36
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#34
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Forge Runner
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Quote:
Originally Posted by Racthoh
You have 3,000 health and almost every skill deals a few hundred points of damage. You have two KD skills, one that only costs 4 adrenaline. You have a party wide full health res, 8 copies of it in fact. I'm not sure what the issue is with not being able to kill them while in wurm form.
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Not to mention you don't suffer from DP ...
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Jul 17, 2009, 08:04 AM // 08:04
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#35
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Targren
Alas, the desolation has another "feature." Much of it cannot be traversed by mortal man, you have to ride a worm. And worms can't use FS. They have a set build, so you can't even spec to deal with this.
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But...you're in a wurm.
Things die when you're in a wurm. Fair enough...if there is more than one Awakened Cavalier in a group, you might have to force one to use his shout before you can get properly stuck in, but it's still not that bad.
I only got around to vanquishing the Desolation after the "We Shall Return!" update and it wasn't nearly as scary as I thought it would be. I would go do far as to say the majority of it was easy in fact.
The above doesn't mean I am for or against this idea, I'm somewhat neutral on the matter.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jul 17, 2009, 10:50 AM // 10:50
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#36
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by Jeydra
Not to mention you don't suffer from DP ...
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I think actually henchmen and heroes use wurms much better than most of the players. Never had an issue with DP while playing wurm. I am quite surprised it is an issue at all. If it is then use parts to be done in a wurm at the end.
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